The next step would require adding the linked blocks which would be done by copying, which currently pastes a cloned independent copy instead.Ĭloning would then need to be added to the context menu and would simply make that block independent.Īs for the ability to tell them apart, I'd suggest going for colors too but there are finite amounts until the difference becomes too small, so maybe give them also a small number in a corner so that for example red 4 and red 12 would easily differentiated? So for starters could that be added to normal patterns too because the same stretching functionality does nothing at all there.
When you take a beat block it will repeat the pattern and indicate how long the actual pattern is with notches in the block, that's very nicely done. In LMMS there's a partial repeat functionality for pattern blocks, but it's limited to the beat line. (The one per channel limitation also took care of an issue I personally have with LMMS which is the ability to stack notes infinitely on the same spot, but having no indication that that was done until you get to the note and your ears explode because it played a dozen at once simultanously x.x) I think you could name blocks and change the icon, which the game picked by default based on the assigned sample used, or something like that. The 2nd row has up to 3 notes playing at once and is also repeated 3 times but the 4th is a different color, so it's likely a clone that was changed a little. The first row of blocks has up to 2 notes playing at once, the rows in M2k were actually the PSX's sound channels so only one per channel was doable, and 4 measures long, repeated 3 times. If you were to make an independent copy of a pattern you'd clone it (which is the same in LMMS) and you'd get a new instance of the pattern that's no longer linked to the others and can be edited without affecting the others, and this one would have a different color to reflect that. In Music2000 were all blocks colored to reflect whenever or not they were the same pattern.
So I was thinking about how the linked behaviour could be best added into LMMS, it could in theory also replace the beat editor, but wouldn't have to.
That's something I'm missing in LMMS, there is makes independent copies by default and when you change one you have to delete ALL others and copy the changed one over anew : ( The difference to LMMS was with that that you could edit any of these blocks and all others would reflect that change because they were essentially linked copys of that one pattern. So for example you'd made a simple melody 2 measures long and copied that all over where you wanted that to play. It's pretty much cheap gaming console LMMS without a single synth and just a ton of kinda LQ samples, but they had to fit all that onto a normal CD and then into the tiny memory of the console so that's understandable.Īnyways, Music2000 had a really nice way of handling it's pattern blocks which was that by default blocks were linked, which also removed it's need for LMMS beat line thingy.
That said, my first contact with music making software was way back with Music2000 on PSX. I have been using LMMS for a few days now and I really like it.